The objective of this project is to create a Game Design Documen, suitable for presentation to publishers, financiers and developers.
I will have to re-imagine an existing Intellectual Property (IP) to meet the demands of a modern audience. I will then have to prepare this in the form of a pitch to my tutors.
I will have to cover all elements of the game in my pitch, including narrative, prototype artwork, core mechanics, and even research into proposed audience, platform, and marketing.
The existing IP I was selected to have was Feud (1987). Feud was released for the Atari 8bit era consoles, it was entirely 2 dimensional and had a relatively simple narative.
Bibliography (Images and information)
Feud, (1987) UK, Binary Design, Mastertronic
Diablo, (1996) USA, Blizzard
Warcraft, (1994) USA, Blizzard
Age Of Empires, (1997) USA Ensemble Studios, Big Huge Games, , Robot Entertainment
Constantine, (2005) USA, Francis Lawrence
Silent Hill, (2006) USA, Christophe Gans
Call Of Duty: Black Ops, (2010) USA, Treyarch, Activision
Starcraft II: Wings of Liberty, (2010) USA, Blizzard
Diablo III, (2012) USA, Blizzard
Xbox, (2001) USA, Microsoft
OnLive, (2011), Onlive
Dead Rising 2: Case West, (2010) Japan, USA, Capcom
Limbo, (2010) Denmark, Playdead, Microsoft Games Studios
Photoshop, Adobe
Sketchbook Pro, Autodesk
Websites:
http://en.wikipedia.org/wiki/Feud_%28video_game%29
http://weddingsevens.com/wp-content/uploads/2011/08/st-patricks.jpg
http://images2.fanpop.com/images/photos/7300000/NYC-St-Pratick-s-Church-new-york-7336609-1920-2560.jpg
http://www.globalgraphica.com/category/chinatown-nyc/

No comments:
Post a Comment