Saturday, 22 October 2011

Gameplay And Mechanics

The view would be an approximate isometric angle, similar to Diablo, where the camera would follow 'rails'. The lack of player control over the camera would free up the right thumbstick/mouse for aiming. Assuming the game is played on an Xbox 360, the direction of the right thumbstick would directly correspond to the aiming direction of the protagonist. The left thumbstick would move the protagonist, directly corresponding to the angle of movement on screen, similar to the right thumbstick. If the protagonist is armed with a firearm, the player would aim with the right thumbstick, and right trigger would fire the weapon. Use of the crucifix could be holding the left trigger and aiming with the right thumbstick.

On further brainstorming, I decided to stick with the idea of just the protagonist being cursed with aging. If multiplayer elements were added to the game, it might be essential to add a time limit to both characters though, to balance the gameplay. This would probably require testing to see if this is necessary.

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