Saturday, 19 November 2011

Preparing for the Pitch

After coming up with a concept for the games mechanics, story and style, I had to create a 10 minute pitch to my tutors for assessment. For this I would need to find the most important elements of my idea, as 10 minutes is a short time to try and cover all elements of a whole game. The pitch acts as a mock pitch to companies such as publishing companies with the aim to sell the idea, and gain funding for the project. For this pitch I would (very briefly) cover; the games approximate pricing and platform (£5-£8, Onlive/Xbox Live Marketplace), the important elements of the plot (the main characters and most important events), the core mechanics, and the style of the game.
   I also had to create a sellsheet. My sellsheet acted as a poster, showing the style of the game and its potential for advertising. I learned after that more information should really have been added to the sheet, as it showed the style of the game quite strongly, and gave a rough idea of genre and target audience through the image itself, but gave no indication of how it would play.

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