Saturday, 26 November 2011

Project 2: Concept Visualisation

After receiving the feedback from the pitch, I began work on the next project, which is to continue with the concept of Feud through an iterative process, to a stage where it is visualised in a way in which I would picture the final game to look. I began with a stage of silhouetting. I felt that as the lead characters were going to be two men in normal dress, and two of the main enemies, the "possessed" and the "crazies" would be basic civilian models, i would not apply this stage to them, and instead began work on the demons. I made one page of silhouette ideas of different kinds of demons, including the demons worked on in my first project.


From this I chose a few different ideas, and began another stage of silhouettes to explore ideas in how each individual demon class would look best. I stuck to the most important demons, that would be most likely to appear in the final game. The first being the soldier demon, then followed by the drowned man demon (who represents a fear of water), the tree man demon (a friend of mine has an interesting fear of tree roots), and then the shadow demon (fear of the dark). I then took the soldier demon to the next stage of design, as I had found a design within the silhouettes that I thought looked suitably eye catching and memorable. I illustrated it to show details such as its size and how it would approximately look in 3d.

I then applied this later stage of development to the two main characters, I made model sheets of the antagonist, including 4 images of what kind of clothes he would wear, and once a costume was decided I created orthographic views of him (side, 3/4 angle front, 3/4 back, front and back). I then went through the same process for the protagonist, and also created some character sheets to show his expressions and poses.


The crucifix plays a pivotal role in the game as well, so I went through the process of narrowing down the best Gothic crucifix style.

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